In order to optimise the server, various vanilla gameplay mechanics have been altered.

  • Monster spawn limit decreased from 70 to 45
  • Ambient water entity spawn limit decreased from 20 to 5
  • Ambient entity spawn limit decreased from 15 to 1
  • Animal spawn limit decreased from 10 to 7
  • Water animal spawn limit decreased from 15 to 5
  • Animal activation range decreased from 32 to 16
  • Monster activation range decreased from 32 to 16
  • Misc entity activation range decreased from 16 to 12
  • Water activation range decreased from 16 to 12
  • Villager activation range decreased from 32 to 16
  • Arrow despawn rate decreased from 1200 to 300
  • Item merge radius increased from 2.5 to 4.0
  • XP merge radius increased from 3.0 to 6.0
  • Max entity collisons decreased from 8 to 4
  • Mob Spawner tick rate increased from 1 to 2
  • Disabled chest-cat detection
  • Container update tick rate increased from 1 to 3
  • Grass Spreads tick rate increased from 1 to 4
  • Mob Despawn range decreased from 128 to 96
  • Use eigencraft redstone set to true
  • Zombie Piglins WILL NOT spawn in nether portals
  • Disabled Insomnia
  • Vex spawning has been disabled