In order to optimise the server, various vanilla gameplay mechanics have been altered.
- Monster spawn limit decreased from 70 to 45
- Ambient water entity spawn limit decreased from 20 to 5
- Ambient entity spawn limit decreased from 15 to 1
- Animal spawn limit decreased from 10 to 7
- Water animal spawn limit decreased from 15 to 5
- Animal activation range decreased from 32 to 16
- Monster activation range decreased from 32 to 16
- Misc entity activation range decreased from 16 to 12
- Water activation range decreased from 16 to 12
- Villager activation range decreased from 32 to 16
- Arrow despawn rate decreased from 1200 to 300
- Item merge radius increased from 2.5 to 4.0
- XP merge radius increased from 3.0 to 6.0
- Max entity collisons decreased from 8 to 4
- Mob Spawner tick rate increased from 1 to 2
- Disabled chest-cat detection
- Container update tick rate increased from 1 to 3
- Grass Spreads tick rate increased from 1 to 4
- Mob Despawn range decreased from 128 to 96
- Use eigencraft redstone set to true
- Zombie Piglins WILL NOT spawn in nether portals
- Disabled Insomnia
- Vex spawning has been disabled