Vanilla Mechanics Changes
In order to optimise the server, various vanilla gameplay mechanics have been altered.
Monster spawn limit decreased from 70 to 45
Ambient water entity spawn limit decreased from 20 to 5
Ambient entity spawn limit decreased from 15 to 1
Animal spawn limit decreased from 10 to 7
Water animal spawn limit decreased from 15 to 5
Animal activation range decreased from 32 to 16
Monster activation range decreased from 32 to 16
Misc entity activation range decreased from 16 to 12
Water activation range decreased from 16 to 12
Villager activation range decreased from 32 to 16
Arrow despawn rate decreased from 1200 to 300
Item merge radius increased from 2.5 to 4.0
XP merge radius increased from 3.0 to 6.0
Max entity collisons decreased from 8 to 4
Mob Spawner tick rate increased from 1 to 2
Disabled chest-cat detection
Container update tick rate increased from 1 to 3
Grass Spreads tick rate increased from 1 to 4
Mob Despawn range decreased from 128 to 96
Use eigencraft redstone set to true
Zombie Piglins WILL NOT spawn in nether portals
Disabled Insomnia
Vex spawning has been disabled
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