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Vanilla Mechanics Changes

In order to optimise the server, various vanilla gameplay mechanics have been altered.

  • Monster spawn limit decreased from 70 to 45

  • Ambient water entity spawn limit decreased from 20 to 5

  • Ambient entity spawn limit decreased from 15 to 1

  • Animal spawn limit decreased from 10 to 7

  • Water animal spawn limit decreased from 15 to 5

  • Animal activation range decreased from 32 to 16

  • Monster activation range decreased from 32 to 16

  • Misc entity activation range decreased from 16 to 12

  • Water activation range decreased from 16 to 12

  • Villager activation range decreased from 32 to 16

  • Arrow despawn rate decreased from 1200 to 300

  • Item merge radius increased from 2.5 to 4.0

  • XP merge radius increased from 3.0 to 6.0

  • Max entity collisons decreased from 8 to 4

  • Mob Spawner tick rate increased from 1 to 2

  • Disabled chest-cat detection

  • Container update tick rate increased from 1 to 3

  • Grass Spreads tick rate increased from 1 to 4

  • Mob Despawn range decreased from 128 to 96

  • Use eigencraft redstone set to true

  • Zombie Piglins WILL NOT spawn in nether portals

  • Disabled Insomnia

  • Vex spawning has been disabled

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